vendredi 12 mars 2010

Blog Alert for The Unofficial Apple Weblog (TUAW), Mar 11, 2010

New Posts to The Unofficial Apple Weblog (TUAW) on Mar 11, 2010:

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1) GDC 2010: The secret to App Store success
http://www.tuaw.com/2010/03/11/gdc-2010-the-secret-to-app-store-success/

Filed under: Gaming, Software, Freeware, Developer, App Store
For the last panel of GDC 2010 day two, David Whatley of Critical Thought took the stage to talk about the App Store success he found with his games geoDefense and geoDefense Swarm, and almost dared other iPhone developers to follow his "guaranteed plan" to go from "zero to Time Magazine." He's got quite a background in the trenches of coding and game development, having designed and run online mulitplayer games for over a decade with his "day job" at a company called Simutronics, but he decided to take to the iPhone in his spare time both to learn the platform and see what he could do with it.

First things first, he said, to make an iPhone game, you've got to figure out your goals as a business. He talked about the potential on the iPhone in terms of millions of dollars, but of course, since "99.9% of businesses on the App [...]

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2) Barnes & Noble eReader for iPad coming soon
http://www.tuaw.com/2010/03/11/barnes-and-noble-ereader-for-ipad-coming-soon/

Filed under: Odds and ends, Freeware, iPadThat's the word from the giant U.S. bookseller. There is already a version for the iPhone and iPod touch, and Barnes & Noble says customers can expect the free software around the time of the iPad launch.

The reader will give B&N customers access to more than a million eBooks, as well as selected newspapers and magazines.

The Barnes 7 Noble Nook, which competes with the Amazon Kindle, has only been out a short time, but if the iPad is a success a heck of a lot more people may be reading B&N books on Apple's device rather than the Nook. Now we have to wait and see if there is a Kindle app for the iPad (other than the already-released and popular Kindle app for iPhone), but I think it is a foregone conclusion.

It sounds like Apple is going to allow these competing book apps on the iPad, rather than forcing people to only use the iBooks store; [...]

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3) Found Footage: The Doritos iPad Parody
http://www.tuaw.com/2010/03/11/found-footage-the-doritos-ipad-parody/

Filed under: Found Footage, iPad

Call me crazy but I think this is hysterical. Doritoscanada has put together a wry and dry iPad introduction parody using, of course, Doritos. It's only one minute long so check it out and see if you don't agree that it's just about perfect.

Thanks to Luis Ortiz for sending it in.

tweetmeme_url = "http://www.tuaw.com/2010/03/11/found-footage-the-doritos-ipad-parody/" tweetmeme_source = "tuaw"

digg_url = "http://www.tuaw.com/2010/03/11/found-footage-the-doritos-ipad-parody/"

TUAWFound Footage: The Doritos iPad Parody originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 20:15:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments

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4) How soon is now? Pre-order timing for iPad confirmed, 5:30 am PT
http://www.tuaw.com/2010/03/11/how-soon-is-now-pre-order-timing-for-ipad/

Filed under: Cult of Mac, iPadWe've had more than a few inbound requests today, via email and Twitter, asking a slightly obsessive but completely understandable question: When can I pre-order my freakin' iPad?

True to form, the simple answer of "March 12th" is not adequate for the real early adopters, and they ask again: Yes, I know that, but what time can I push the button? When does the pre-order page go live on store.apple.com? Do I need to stay up all night, refreshing the page?

We understand. We know where you're coming from. We asked Apple PR to help you plan your day tomorrow, and they responded:

"Customers can pre-order online at apple.com at 5:30am Pacific time on Friday, March 12."

tweetmeme_url = "http://www.tuaw.com/2010/03/11/how-soon-is-now-pre-order-timing-for-ipad/" tweetmeme_source = "tuaw"
There you have it. 5:30 am PT, 8:30 am ET, and for those of you who [...]

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5) Safari 4.0.5 now available in Software Update
http://www.tuaw.com/2010/03/11/safari-4-0-5-now-available-in-software-update/

Filed under: Software Update, Security

New browser time -- and unfortunately, time to restart your Mac. Safari has been updated (for 10.4, 10.5 and 10.6 on the Mac side, and Windows XP/Vista/7 on the Win side); it includes the improvements noted:

Performance improvements for Top Sites
Stability improvements for plug-ins, and for sites with SVG graphics and online forms
Fixes issues affecting settings changes to some Linksys routers and iWork.com user comments

There are also a slew of security fixes in this update; full list is in the continuation of this post, via the Apple Product Security mailing list.

The update weighs in at 31.8 MB on my Snow Leopard install, but your download size may vary. You can get it in Software Update or via the Safari download page.
Safari 4.0.5 is now available and addresses the following:

ColorSync
CVE-ID: CVE-2010-0040
Available for: Windows 7, [...]

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6) I'm OK, You're OK: It's cool to be an early iPad adopter
http://www.tuaw.com/2010/03/11/im-ok-youre-ok-its-cool-to-be-an-early-ipad-adopter/

Filed under: iPad
Is it too early to think about pre-ordering an iPad? The WSJ's Smart Money website looks at the options for early adopters, and comes to the surprising and novel conclusion that it costs more to buy early.

I'm not sure there's a polite way to put this, so with all due respect to Smart Money, let me say: Well, of course.

According to the writeup, waiting a few months before buying your iPad "could cut your bill substantially." Author Kelli B. Grant quotes Rob Enderle, who points out out that early technology is issued with premium pricing and is often "riddled with glitches." While those might be valid reasons to wait, there's not much evidence for Enderle's assertion that "the first iPhone owners were pretty unhappy." Aside from the price drop, first-gen iPhone buyers (like me and Mike S.) have been pretty darn happy.

tweetmeme_url = [...]

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7) GDC 2010: Backflip Studios' year in the App Store
http://www.tuaw.com/2010/03/11/gdc-2010-backflip-studios-year-in-the-app-store/

Filed under: Gaming, Software, Developer, App Store
Julian Farrior hosted a panel here on day two of the 2010 Game Developers' Conference here in San Francisco, and he told a room of press and developers about his last year in the App Store. He had attended last year's conference with a partner while considering starting up an iPhone company, and that idea became Backflip Studios. Since the company was founded in April of 2009, they've gotten five apps in the top five, and made (Farrior said he'd be honest, because it was more interesting) $2.5 million in revenue so far.

tweetmeme_url = "http://www.tuaw.com/2010/03/11/gdc-2010-backflip-studios-year-in-the-app-store/"
tweetmeme_source = "tuaw"

He revealed that a full $1m in that actually came straight from ad sales -- he's made deals with AdMob and other companies to put ads in his popular Paper Toss app, and he uses those ads both [...]

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8) More suggestions of multitasking in iPhone OS 4.0
http://www.tuaw.com/2010/03/11/more-suggestions-of-multitasking-in-iphone-os-4-0/

Filed under: OS, Software, Developer, iPhoneDevelopers have found further evidence of multitasking support for 3rd party iPhone apps in the latest beta (3.2 beta 4) of the iPhone SDK, and suggest that it will become a reality this summer.

9to5 Mac reports on a new line found deep within the latest iPhone SDK. Specifically, SpringBoard.js has a reference to a "multitasking dialog box" that did not appear in version 3.1.3 of the SDK; it seems that it's new to version 3.2. Of course, there's no assurance that this refers to 3rd party support for multitasking, but it is new.

Additionally, Appleinsider's souces with "proven track records" state that Apple has developed "a full-on solution" for 3rd-party multitasking which will be a part of iPhone OS 4.0. No specifics were given on how it will be pulled off or how it will address the two main concerns: battery life and security.

Let's [...]

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9) Apple tops Consumer Reports' tech support survey, second place not even close
http://www.tuaw.com/2010/03/11/apple-tops-consumer-reports-tech-support-survey-second-place-n/

Filed under: Apple Corporate, Hardware, AppleOn Wednesday, Consumer Reports published the results of its latest tech support survey. Apple was on top for both laptops and desktops, well ahead of the company in second place.

Consumer Reports asked 7,000 subscribers about their satisfaction with their computer companies across categories like problem solved, phone waits, phone staff and online support. Each answer was issued a point value, with a maximum of 100 points.

Among laptops, Apple scored 86 points. The second place finisher, Lenovo, accumulated up 63 points, for an impressive margin of 23 points. The rest of the leader board includes Toshiba (60 points), Dell (56 points), HP/Compaq (53 points), and Acer/Gateway/eMachines (39 points).

Apple scored even better with desktops, racking up 87 total points and leading the field in all categories. Here the 2nd place competitor was [...]

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10) Mac Pro 'hexacore' Xeon Core i7 debuts Tuesday?
http://www.tuaw.com/2010/03/11/mac-pro-hexacore-xeon-core-i7-debutes-tuesday/

Filed under: Rumors, Mac ProZDNet is reporting that the next iteration of the Mac Pro will be unveiled next Tuesday, March 16th. Their sources indicate that Intel's new 'hexacore' Core i7-980x chip, which is also expected to be launched next Tuesday, will be in that machine.

Code-named "Gulftown" the 32nm, six-core i7-980X will be labeled as the i7x ("Extreme Edition"). It will be the first dual-socket, six-core processor from Intel. With 6 cores and 12 threads, a dual-configured, i7-980X Mac Pro will sport 12 physical cores and 24 logical cores with a top frequency of 3.33GHz.

Excluding the minor speed bump in December, the Mac Pro has not been updated for over a year. In December we reported on the leaked Core i7-980X specs. Two months later, HardMac reported that the new i7x Mac Pros could be delivered in February. With the launch of the i7-980X on Tuesday combined with HardMac's [...]

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11) OpenGL 4.0 announced during GDC
http://www.tuaw.com/2010/03/11/opengl-4-0-announced-during-gdc/

Filed under: Gaming, OSToday, the Khronos Group announced the launch of OpenGL 4.0, the cross-platform 3D & graphics API. OpenGL was most recently at version 3.2. Updated specifications are available at the opengl.org site. Game and 3D developers are presumably salivating.

Mac OS X includes OpenGL, and the iPhone runs an embedded version of OpenGL called OpenGL ES. The mobile ES version remains in its 2.0 release and is expected to move to OpenGL ES 2.1 in the near future.

The updated OpenGL release includes enhanced shaders, better texture support, and 64-bit double-precision floating point operations, amongh other features. It offers support for backwards compatibility with existing OpenGL code."AMD sees the release of OpenGL 4.0 as another major accomplishment for the OpenGL ARB," said Ben Bar-Haim, vice president of design engineering at AMD, in a press release statement.

An [...]

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12) Review: Knights of Charlemagne card game is simply simple, and we like it like that
http://www.tuaw.com/2010/03/11/review-knights-of-charlemagne-card-game-is-simply-simple-and-w/

Filed under: iPhone, iPod touch, App Review

The clever 2006 card game Knights of Charlemagne has made it to the iPhone and iPod touch as a simple little number placing app [$1.99, iTunes link]. We don't mean simple in that it's easy to beat or uninteresting. We mean that the game is clearly designed and plays quickly. While the beginner level (the Squire) is really only worth playing through once or twice with the tutorial minstrel on to learn the rules, getting to and beating the AI at Knight, and then the King level (which is supposed to be Charlemagne himself) is a good challenge and provides plenty of game for two bucks.

There's a whole lot of math and bluffing in the game. That is something which is better experienced in person and using real cards, but board games on the iPhone are their own experience. So, when you want some light brain-burning with a medieval theme, look no [...]

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13) GDC 2010: Canabalt postmortem
http://www.tuaw.com/2010/03/11/gdc-2010-canabalt-postmortem/

Filed under: Gaming, Software, Other Events, iPhone, App Store
"What kinds of games do you like?" Adam "Atomic" Saltsman asked of his panel audience at the Canabalt postmortem during the Game Developer's Conference in San Francisco. "Role-playing" was yelled out, as was "puzzler," and eventually Saltsman picked "platformer" as the genre. Without another word, he quietly went to work on a laptop. Then, his partner at Semi Secret Software, Eric Johnson, took the podium to tell us all about what it was like to make one of the App Store's most popular games.

He started by saying that the game was originally developed in just "five very long days," and was created for the Experimental Gameplay Project and based around simplicity -- it only uses six colors and, obviously, the one button. For a game that's so simple, it actually had a lot of complex influences. It drew from older games, like [...]

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14) Poynt for iPhone is a mixed bag
http://www.tuaw.com/2010/03/11/poynt-for-iphone-is-a-mixed-bag/

Filed under: Freeware, iPhone, iPod touch, App ReviewPoynt has come to the iPhone, after having been a very popular free app on BlackBerry phones. Poynt provides local searches of individuals and businesses. It also shares a database with Open Table, so you can use it to make reservations at restaurants. Unlike the BlackBerry app, it has augmented reality, but is missing some features beloved by the Blackberry crowd.

Like some of the other iPhone search apps, you can enter the name of a business, and get a phone number, links to a website (if there is one), a mapped location, or directions. If you use the theater search, you'll find nearby movie houses. You can also search by movie genres, or get a list of the top 10 box office films. You can't buy tickets, but you can stream trailers. (Note: The developer says you can buy tickets if a ticket icon appears next to the distance marker. I [...]

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15) GDC 2010: How to develop an app with EA Mobile
http://www.tuaw.com/2010/03/11/gdc-2010-how-to-develop-an-app-with-ea-mobile/

Filed under: Gaming, Developer, iPhone, App Store
For the first panel of day two here at the 2010 Game Developers Conference's iPhone gaming track, Oliver Miao of Centerscore Studios took the stage to talk about working on Surviving High School for the iPhone as a part of Electronic Arts' Mobile division. As Miao made clear early on, he's an "insider outsider" at EA: his company was started with a few friends, purchased by Vivendi in 2006, created a hit mobile game called Surviving High School in 2007, and was bought by EA in 2008. Last year, they were commissioned to recreate their game for the iPhone. In one of the most interesting iPhone panels at the conference yet, he talked about the ins and outs of working with EA on an iPhone title, and explained both, what it was like to work with the company, and his own philosophies on game design, especially concerning in-app purchases and [...]

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